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 * 3D Studio File Toolkit for Release 3 
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#include <malloc.h>
#include <stdlib.h>
#include "3dstype.h"
#include "3dserr.h"
#include "chunk3ds.h"
#include "3dsmobj.h"
#include "3dsobjm.h"
#include "3dsbbox.h"

void SetBoundBox3ds(const mesh3ds *mobj, kfmesh3ds *kobj )
{
   ushort3ds i;

   if((mobj == NULL) || (kobj == NULL))
     SET_ERROR_RETURN(ERR_INVALID_ARG);

   if((mobj->vertexarray == NULL) || (mobj->nvertices == 0))
     SET_ERROR_RETURN(ERR_INVALID_DATA);

   kobj->boundmin.x = kobj->boundmax.x = mobj->vertexarray[0].x;
   kobj->boundmin.y = kobj->boundmax.y = mobj->vertexarray[0].y;
   kobj->boundmin.z = kobj->boundmax.z = mobj->vertexarray[0].z;

   for (i=1; i<mobj->nvertices; i++) {
      if( mobj->vertexarray[i].x < kobj->boundmin.x )
         kobj->boundmin.x = mobj->vertexarray[i].x;
      if( mobj->vertexarray[i].y < kobj->boundmin.y )
         kobj->boundmin.y = mobj->vertexarray[i].y;
      if( mobj->vertexarray[i].z < kobj->boundmin.z )
         kobj->boundmin.z = mobj->vertexarray[i].z;

      if( mobj->vertexarray[i].x > kobj->boundmax.x )
         kobj->boundmax.x = mobj->vertexarray[i].x;
      if( mobj->vertexarray[i].y > kobj->boundmax.y )
         kobj->boundmax.y = mobj->vertexarray[i].y;
      if( mobj->vertexarray[i].z > kobj->boundmax.z )
         kobj->boundmax.z = mobj->vertexarray[i].z;
   }
}
